Arcadyo runs your private Rust server so it only costs money while someone is playing it. When the last player leaves, the world is saved and the server goes to sleep. When someone connects — using the same address as always — it wakes on its own and the world picks up exactly where it stopped. You are billed only for the hours it was actually awake, up to a fixed monthly maximum.

How it works

When the last player leaves

The server notices the moment player count reaches zero. It saves the world, then goes to sleep. This is not a shutdown you'd notice as an admin — it is a save, the same kind that happens automatically anyway, just followed by rest instead of an idle server burning money.

What stays exactly as it was

Everything you built: your base, loot, blueprints and tool cupboards, and the world clock. In every test we have run — including a world left asleep overnight — everything was there, untouched, when the group came back.

When someone connects

Opening Rust and connecting to your server's usual address is what wakes it — nothing else. No dashboard to open, no bot to message, no button for anyone in the group to press first. The player who happened to click connect first is the one who woke it, and neither they nor anyone else needs to know that.

What you pay

You pay a small base amount that keeps your world, backups and address reserved between sessions, plus a rate for each hour the server is actually awake. A fixed monthly maximum caps the bill no matter how much your group plays — see the pricing on the homepage for the current numbers.